This game is definitely one of those where if you don't consult the wiki anytime you do something new, you are most likely screwed. I didn't know what to expect though so I loaded up on supplies like shovels and keys (WORTHLESS) pre-dungeon other than maxing the ones that actually helped like bandages(big mistake), RIP Gold! The damage I was getting from the Robe guys was also in the 20's since every 3rd one of their attacks ended up being a crit, where the other guys were hitting for around 12. I was still getting hit with attacks that dealt high 20's stress each turn, and within the first 4 battles I would say the Leper was already to 100 and afflicted. I did the same last night, had no idea what to expect, and rolled in with a group of maxed lvl6 Occulist, Bounty, Helion, and Leper. There are some nasty stress dealers who can do some damage, but with a properly levelled party it's not unmanageable. So most of my profits get eaten up by visits to the tavern or abbey. ![]() It seems like every mission, at least 3 of my team members will finish with over 70 stress. Was expecting a stress fest but with a Crusader and Jester I cleared it with 0-10 stress per hero and nobody got above 60 in any fight. Stress management Hi there, just started playing the game, and I've found stress management to be the biggest problem. Originally posted by eltharion_doa:I ran DD1 last night with all 6s and you just get the regular 5-15 damage for crits, none for regular hits.
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